Mega Man: Cut Man Stage Prototype
CONTROLS:
- Arrow Keys to Move
- Z to Jump
- X to Shoot
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This is a demo of a game made with Godot 4.3.1 with the intention of helping me learn and practice game development. The goal of this was to recreate the visual and gameplay aspects as close as possible to the first Mega Man game on the NES from 1987.
It features Mega Man - controlled by the player - and his Mega Buster on the Cut Man stage with its cast of different obstacles and enemies. There are still a good amount of features that are not implemented (health items, points, boss, etc.)
This will not be a full recreation of Mega Man 1 and only served as a way for me to teach myself game development. Like I said earlier, there's still a lot of features that are missing from this, but as of this release, I'm not planning on implementing much else to this project.
The source code can be found here.
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Because this is one of the first games I ever developed, there's a lot of weird and janky stuff in this prototype, so it'd be good to keep expectations low. Any kind of feedback or criticism is appreciated.
Some known issues and bugs are:
- Certain enemies can potentially spawn in large numbers
- Camera doesn't have proper transitions for rooms
- The Heli enemy has janky hit collision and AI
- Enemies will despawn if you exit and enter a room too quickly in succession
- The stage music does not loop properly on the HTML version
- Good amount of visual bugs
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All assets used are from Mega Man (NES) and are Copyright of Capcom
Sprites ripped by Mister Mike found on The Spriters Resource
Sounds and music ripped by Nai255 found on The Sounds Resource
This project was partially inspired by veldoodles's own Mega Man 7 Prototype.
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